Ok, so given that I have limited time each day to practice a well as spend time with family, run a business, live a life etc my goal has always been to try and take the shortest path to getting good.
This is made very hard by the fact that Melee is a very difficult game both in technical ability as well as situational awareness. You could shortcut by learning what to do in common situations that lead to a death but if you don’t have the technical ability to implement that you’re going to fail.
So basically I have no idea how to shortcut my way to getting good except for putting in more hours faster to practice.
Rapid Learning Model
Today however I was listening the The Tim Ferris Podcast and he was talking about his rapid learning model DSSS – Deconstruct, Selection, Sequencing, Stakes.
I’ll lay out what DSSS is and then highlight my ‘ah ha’ moment.
Deconstruct – Break down the game into it’s most basic elements and identify the key elements you need to master to achieve results. Turn a complex skill into really small and simple tasks.
Selection – Focus on the 20% of activities that will deliver 80% of results.
Sequencing – Focus on the optimal order to learn what you need to learn
Stakes – Add an element of accountability.
The ‘Ah Ha’ Moment
The Ah Ha came when Tim was talking about sequencing. But the idea is this:
Find the 1 exercise that makes all the other exercises irrelevant or less important
Let me put this into Melee speak.
I am trying to learn 3 different types of wavedashes
– Regular wavedash [WD] (using L trigger)
– Crouching wavedash [Alex Macking] (using L trigger)
– Wavedash out of shield [WDOOS] (using R trigger)
Alex Macking requires me to use my analog stick differently and WDOOS requires me to use a completely different trigger.
So I need to basically learn from scratch 3 different ways to WD, which each have their own nuances of controller movement.
Now lets take the idea “find the one exercise that makes all the other exercises relevant”
Crouching WD is the best kind of WD because you get crouch cancel properties, duck under a lot of attack and can act of out crouch cancel into grab by using shield.
So rather than learning to WD with the right trigger because I shield and WD with the left I have decided to break it down into 2 things.
1. Shield with the right trigger so I only have to WD with the left trigger
2. Only learn crouching WD as it can be used in all situations (normally and OOS)
I’m also adding in their grabbing in shield using Z just for optimal finger movement so I don’t have to move my finger to the A button.
So I’ve taken 3 types of WD that I have to learn and decided to just learn crouching WD with one trigger and instead replace shield with the opposite trigger.
While a small thing this should optimise my practice time. I now need to work out how to do this across the rest of the game.